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Fusion 360

Fusion 360 – More on printing threaded fasteners

This may seem a little redundant as I did a post on threads but this can be thought of as a follow on to my original post. Fusion 360 has a great feature where it will add threads to a round body, either the outside of a cylinder or the inside of a hole through […]

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Fusion 360 Short Takes

Fusion 360 – 3D Print option

When I was exporting a model the other night I noticed an option on the File menu labeled 3D Print. OK, you have my attention. I selected it and got a dialog with options for sending an object to a slicer program or save as an STL file. By selecting Send to 3D Print Utility, […]

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Fusion 360

Fusion 360 – Adding texture to the outside of a tube

OK, you ask yourself. Why would I want to do this? Why would I want to add texture to the outside of a tube or more accurately a cylider with a hole in it? Well, I’m goin got tell you. After I created my initial ball joint design for my first 3D printing project, I […]

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Fusion 360

Fusion 360 – What to know about threads.

Fusion 360 is really powerful, I’m glad I decided to go with it in spite of the steep learning curve. It creates beautiful drawings and has so many features, amazing features, the best features, features only found in ‘Merica! But seriously, awesome features. The one I’m going to go over here is the thread feature. […]

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3D printing Webcam Positioner

My first 3D project – Part 1 – Web Cam Positioner

Preamble (or is it Pre Ramble) I’m experimenting with the format of my blog entries. I want it to be usable and consistent and if at all possible useful, educational and interesting and contribute to ending hunger and creating a lasting world peace but I’d be happy with interesting. I think a section approach is […]

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3D printing

My new Hobby

I’m starting a new hobby. Technically, I suppose, I already did. I recently purchased a 3D printer. I originally thought all printers were 3 dimensional so I had to see what the difference was. I felt kind of stupid when I found out it printed 3 dimensional objects … and is itself (here I go […]